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Codeblocks compiler homebrew
Codeblocks compiler homebrew












codeblocks compiler homebrew

  • I'm not a native speaker (I think it is clear), so corrections will be welcomed.By Joshua Burkholder C++, Vcpkg, ZeroMQ 17 Comments.
  • Adding lessons to clarify some aspects or only to give inspiration.
  • Go to the lessons ContributingĪny help will be appreciated, some examples: Very often programming libraries have a not so good documentation, sometimes because it is too difficult to follow, sometimes because it lacks in explaining fundamental parts.ĭuring the development of this library the idea is to add "lessons" to explain how to use the functionalities of this library through examples.

    codeblocks compiler homebrew

    The documentation can be generated using Doxygen with the Doxyfile stored in the main project folder, otherwise there is a copy online here on GitHub pages Lessons If you want to have full control of all the aspects, maybe it could be better to use SDL instead. Not a general library to do all the things, but only to do certain things in a easy manner.

    codeblocks compiler homebrew

    Only functions, not classes or objects (from the user prospective, the library code uses C++)

    codeblocks compiler homebrew

    Simple, every functions has to be clear and easy to use Installing the library with Linux is very simple, these instructions have been tested on Ubuntu 14.04, but they should work with any Debian-like distribution.įirst of all, the GNU compiler collection has to be installed, if not already there: It is necessary to download the 64-bit versione that can be found in the Release section) of this project. These instructions are similar to the previous ones, the only difference is the SDL2 libraries version. The next instructions are for both versions. Update : the MingW compiler now included in CodeBlocks 20.03 is a 64-bit compiler, instead of the 32-bit version previously included in CodeBlocks. The following subsections are referred to Windows, Linux and MacOS installation process, using CodeBlocks as IDE, it is absolutely possible to use other IDEs. This section is about how to install SDL and VSGL2 on your platform of choice and link your programs against it. The library is cross-platform, so it could be used in Windows, Linux and MacOS. This library is built upon the very well known SDL2 library: the goal is to introduce beginners into graphical programming, giving a set of functions in pure C (more or less).














    Codeblocks compiler homebrew